/* SPDX-License-Identifier: GPL-2.0 */ #ifndef _FSM_H_ #define _FSM_H_ #include #include #include #include #include #include #include #include /* * Define this to get debugging messages. */ #define FSM_DEBUG 0 /* * Define this to get debugging massages for * timer handling. */ #define FSM_TIMER_DEBUG 0 /* * Define these to record a history of * Events/Statechanges and print it if a * action_function is not found. */ #define FSM_DEBUG_HISTORY 0 #define FSM_HISTORY_SIZE 40 struct fsm_instance_t; /* * Definition of an action function, called by a FSM */ typedef void (*fsm_function_t)(struct fsm_instance_t *, int, void *); /* * Internal jump table for a FSM */ typedef struct { fsm_function_t *jumpmatrix; int nr_events; int nr_states; const char **event_names; const char **state_names; } fsm; #if FSM_DEBUG_HISTORY /* * Element of State/Event history used for debugging. */ typedef struct { int state; int event; } fsm_history; #endif /* * Representation of a FSM */ typedef struct fsm_instance_t { fsm *f; atomic_t state; char name[16]; void *userdata; int userint; wait_queue_head_t wait_q; #if FSM_DEBUG_HISTORY int history_index; int history_size; fsm_history history[FSM_HISTORY_SIZE]; #endif } fsm_instance; /* * Description of a state-event combination */ typedef struct { int cond_state; int cond_event; fsm_function_t function; } fsm_node; /* * Description of a FSM Timer. */ typedef struct { fsm_instance *fi; struct timer_list tl; int expire_event; void *event_arg; } fsm_timer; /** * init_fsm - Creates a finite state machine * @name: Name of this instance for logging purposes * @state_names: Array of names for all states for logging purposes * @event_names: Array of names for all events for logging purposes * @nr_states: Number of states for this instance * @nr_events: Number of events for this instance * @tmpl: Pointer to fsm_node array describing this FSM * @tmpl_len: Number of entries in the tmpl array * @order: GFP flags for memory allocation (e.g. GFP_KERNEL) * * Allocates and initializes a finite state machine instance with the * specified states, events, and transition table. * * Return: Pointer to initialized FSM instance, or NULL on failure */ fsm_instance *init_fsm(char *name, const char **state_names, const char **event_names, int nr_states, int nr_events, const fsm_node *tmpl, int tmpl_len, gfp_t order); /** * kfree_fsm - Releases a finite state machine * @fi: Pointer to FSM instance, previously created with init_fsm() * * Frees all memory associated with the FSM instance. */ void kfree_fsm(fsm_instance *fi); #if FSM_DEBUG_HISTORY void fsm_print_history(fsm_instance *fi); void fsm_record_history(fsm_instance *fi, int state, int event); #endif /** * fsm_event - Emits an event to a finite state machine * @fi: Pointer to FSM which should receive the event * @event: The event to be delivered * @arg: Generic argument, passed to the action function * * If an action function is defined for the current state/event * combination, that function is called with the provided arguments. * * Return: * * 0 - Success, action function was called * * 1 - State/event out of range, or no action function defined */ static inline int fsm_event(fsm_instance *fi, int event, void *arg) { fsm_function_t r; int state = atomic_read(&fi->state); if ((state >= fi->f->nr_states) || (event >= fi->f->nr_events) ) { printk(KERN_ERR "fsm(%s): Invalid state st(%ld/%ld) ev(%d/%ld)\n", fi->name, (long)state,(long)fi->f->nr_states, event, (long)fi->f->nr_events); #if FSM_DEBUG_HISTORY fsm_print_history(fi); #endif return 1; } r = fi->f->jumpmatrix[fi->f->nr_states * event + state]; if (r) { #if FSM_DEBUG printk(KERN_DEBUG "fsm(%s): state %s event %s\n", fi->name, fi->f->state_names[state], fi->f->event_names[event]); #endif #if FSM_DEBUG_HISTORY fsm_record_history(fi, state, event); #endif r(fi, event, arg); return 0; } else { #if FSM_DEBUG || FSM_DEBUG_HISTORY printk(KERN_DEBUG "fsm(%s): no function for event %s in state %s\n", fi->name, fi->f->event_names[event], fi->f->state_names[state]); #endif #if FSM_DEBUG_HISTORY fsm_print_history(fi); #endif return !0; } } /** * fsm_newstate - Modifies the state of a finite state machine * @fi: Pointer to FSM * @newstate: The new state for this FSM * * This does not trigger an event or call an action function. * Wakes up any processes waiting on the FSM's wait queue. */ static inline void fsm_newstate(fsm_instance *fi, int newstate) { atomic_set(&fi->state,newstate); #if FSM_DEBUG_HISTORY fsm_record_history(fi, newstate, -1); #endif #if FSM_DEBUG printk(KERN_DEBUG "fsm(%s): New state %s\n", fi->name, fi->f->state_names[newstate]); #endif wake_up(&fi->wait_q); } /** * fsm_getstate - Retrieves the current state of a finite state machine * @fi: Pointer to FSM * * Return: Current state number */ static inline int fsm_getstate(fsm_instance *fi) { return atomic_read(&fi->state); } /** * fsm_getstate_str - Retrieves the name of the current FSM state * @fi: Pointer to FSM * * Return: State name string, or "Invalid" if state is out of range */ const char *fsm_getstate_str(fsm_instance *fi); /** * fsm_settimer - Initializes a timer for a finite state machine * @fi: Pointer to FSM * @this: The timer to be initialized * * Prepares an fsm_timer for usage with fsm_addtimer(). */ void fsm_settimer(fsm_instance *fi, fsm_timer *this); /** * fsm_deltimer - Clears a pending timer of an FSM instance * @timer: The timer to clear * * Stops and removes the timer. Safe to call on an inactive timer. */ void fsm_deltimer(fsm_timer *timer); /** * fsm_addtimer - Adds and starts a timer for an FSM instance * @timer: The timer to be added (timer->fi must point to the FSM instance) * @millisec: Duration in milliseconds after which the timer expires * @event: Event to trigger when timer expires * @arg: Generic argument provided to the event handler * * Starts a timer that will trigger the specified event after the given * duration. The timer must have been initialized with fsm_settimer(). * * Return: Always returns 0 */ int fsm_addtimer(fsm_timer *timer, int millisec, int event, void *arg); /** * fsm_modtimer - Modifies a timer of a finite state machine * @timer: The timer to modify * @millisec: New duration in milliseconds after which the timer expires * @event: Event to trigger when timer expires * @arg: Generic argument provided to the event handler * * Stops the existing timer and restarts it with new parameters. */ void fsm_modtimer(fsm_timer *timer, int millisec, int event, void *arg); #endif /* _FSM_H_ */