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Rename inline helper is_rockchip() to analogix_dp_is_rockchip()
to follow driver namespace convention consistently across code.
Replace chained equality comparisons with switch-case layout
to improve readability and simplify adding new SoC entries later.
Signed-off-by: Damon Ding <damon.ding@rock-chips.com>
Suggested-by: Nicolas Frattaroli <nicolas.frattaroli@collabora.com>
Reviewed-by: Luca Ceresoli <luca.ceresoli@bootlin.com>
Signed-off-by: Heiko Stuebner <heiko@sntech.de>
Link: https://patch.msgid.link/20260601065100.1103873-10-damon.ding@rock-chips.com
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Sashiko reported a reference leak in rockchip_dp_drm_encoder_enable(),
the of_get_child_by_name() function does not call of_node_put() in a
symmetrical way [1].
Fix the device node reference leak by using __free(device_node) to
automatically manage of_node_put() for all device nodes.
Fixes: 729f8eefdcad ("drm/rockchip: analogix_dp: Add support for RK3588")
Link: https://sashiko.dev/#/patchset/20260527024336.191433-1-damon.ding@rock-chips.com?part=5 #1
Signed-off-by: Damon Ding <damon.ding@rock-chips.com>
Signed-off-by: Heiko Stuebner <heiko@sntech.de>
Link: https://patch.msgid.link/20260601065100.1103873-7-damon.ding@rock-chips.com
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Acquire and enable the HCLK_VO1 bus clock explicitly for RK3588
eDP controller to guarantee register and datapath access.
The clock was previously enabled implicitly via rockchip,vo-grf
phandle reference, which relies on side effect and is fragile.
Fetch optional "hclk" clock in driver to align with updated device
tree binding and keep consistent with hardware clock dependency.
Fixes: 729f8eefdcad ("drm/rockchip: analogix_dp: Add support for RK3588")
Signed-off-by: Damon Ding <damon.ding@rock-chips.com>
Signed-off-by: Heiko Stuebner <heiko@sntech.de>
Link: https://patch.msgid.link/20260601065100.1103873-6-damon.ding@rock-chips.com
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wait_for_layer_cfg_done()
After the old_layer_sel local was removed, the only caller of
rk3568_vop2_wait_for_layer_cfg_done() already passes vop2->old_layer_sel
as the expected value.
Drop the redundant parameter and read the member directly inside the
function.
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Andy Yan <andy.yan@rock-chips.com>
Signed-off-by: Heiko Stuebner <heiko@sntech.de>
Link: https://patch.msgid.link/20260504-vop2-layer-cfg-tmout-v1-5-730226a7331e@collabora.com
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The layer_sel and atv_layer_sel local variables in
rk3568_vop2_setup_layer_mixer() are unconditionally assigned from
vop2->old_layer_sel and the RK3568_OVL_LAYER_SEL register read,
respectively, before any use.
Remove the superfluous zero-initializers.
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Andy Yan <andy.yan@rock-chips.com>
Signed-off-by: Heiko Stuebner <heiko@sntech.de>
Link: https://patch.msgid.link/20260504-vop2-layer-cfg-tmout-v1-4-730226a7331e@collabora.com
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The old_layer_sel and old_port_sel local variables were introduced to
hold the previous VP configuration for comparisons and wait targets,
working around the premature update of vop2->old_layer_sel and
vop2->old_port_sel earlier in the function.
Remove these superfluous locals and instead defer the assignments of
vop2->old_layer_sel and vop2->old_port_sel to just before the
corresponding shadow register writes, where the transition from old to
new logically belongs.
No functional change intended.
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Andy Yan <andy.yan@rock-chips.com>
Signed-off-by: Heiko Stuebner <heiko@sntech.de>
Link: https://patch.msgid.link/20260504-vop2-layer-cfg-tmout-v1-3-730226a7331e@collabora.com
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LAYERSEL_REGDONE_SEL
LAYERSEL_REGDONE_SEL mask of RK3568_OVL_CTRL register controls which
Video Port (VP) vsync latches the shared RK3568_OVL_{LAYER|PORT}_SEL
shadow registers into the active configuration.
rk3568_vop2_setup_layer_mixer() overwrites LAYERSEL_REGDONE_SEL to the
current VP ID before waiting for the previous VP layer configuration to
take effect. As a consequence, the previous VP vsync can no longer
trigger the latch, so the wait polls a value that might never appear.
Move the layer cfg done wait before the RK3568_OVL_CTRL write so the
previous VP vsync can still commit the pending configuration.
Fixes: 3e89a8c68354 ("drm/rockchip: vop2: Fix the update of LAYER/PORT select registers when there are multi display output on rk3588/rk3568")
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Andy Yan <andy.yan@rock-chips.com>
Signed-off-by: Heiko Stuebner <heiko@sntech.de>
Link: https://patch.msgid.link/20260504-vop2-layer-cfg-tmout-v1-2-730226a7331e@collabora.com
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rk3568_vop2_setup_layer_mixer() waits for the previous Video Port (VP)
layer configuration to take effect before writing a new one to the
shared RK3568_OVL_LAYER_SEL shadow register. However, it passes
vop2->old_layer_sel to rk3568_vop2_wait_for_layer_cfg_done() as the
expected value, which at that point already contains the new VP layer.
This causes the wait to poll for a value that has not been written to
the shadow register yet, resulting in spurious timeouts when two
non-blocking atomic commits race:
rockchip-drm display-subsystem: [drm] *ERROR* wait layer cfg done timeout [...]
Pass the local old_layer_sel instead, which still holds the value
captured from vop2->old_layer_sel before it was overwritten, i.e. the
previous VP target that the hardware is expected to latch.
Fixes: 3e89a8c68354 ("drm/rockchip: vop2: Fix the update of LAYER/PORT select registers when there are multi display output on rk3588/rk3568")
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Andy Yan <andy.yan@rock-chips.com>
Signed-off-by: Heiko Stuebner <heiko@sntech.de>
Link: https://patch.msgid.link/20260504-vop2-layer-cfg-tmout-v1-1-730226a7331e@collabora.com
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One of the tricky things about DRM bindings in Rust is the fact that
initialization of a DRM device is a multi-step process. It's quite normal
for a device driver to start making use of its DRM device for tasks like
creating GEM objects before userspace registration happens. This is an
issue in rust though, since prior to userspace registration the device is
only partly initialized. This means there's a plethora of DRM device
operations we can't yet expose without opening up the door to UB if the DRM
device in question isn't yet registered.
Additionally, this isn't something we can reliably check at runtime. And
even if we could, performing an operation which requires the device be
registered when the device isn't actually registered is a programmer bug,
meaning there's no real way to gracefully handle such a mistake at runtime.
And even if that wasn't the case, it would be horrendously annoying and
noisy to have to check if a device is registered constantly throughout a
driver.
In order to solve this, we first take inspiration from
`kernel::device::DeviceContext` and introduce `kernel::drm::DeviceContext`.
This provides us with a ZST type that we can generalize over to represent
contexts where a device is known to have been registered with userspace at
some point in time (`Registered`), along with contexts where we can't make
such a guarantee (`Uninit`).
It's important to note we intentionally do not provide a `DeviceContext`
which represents an unregistered device. This is because there's no
reasonable way to guarantee that a device with long-living references to
itself will not be registered eventually with userspace. Instead, we
provide a new-type for this: `UnregisteredDevice` which can
provide a guarantee that the `Device` has never been registered with
userspace. To ensure this, we modify `Registration` so that creating a new
`Registration` requires passing ownership of an `UnregisteredDevice`.
Signed-off-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Daniel Almeida <daniel.almeida@collabora.com>
Link: https://patch.msgid.link/20260507220044.3204919-2-lyude@redhat.com
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
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Core resources such as the DisplayPort AUX channel get initialized and
registered during dw_dp_bind(), but are never unregistered, which may
lead to memory leaks and/or use-after-free:
[ 224.661371] BUG: KASAN: slab-use-after-free in device_is_dependent+0xe0/0x2b0
[ 224.662015] Read of size 8 at addr ffff00011aee8550 by task modprobe/658
[ 224.662612]
[ 224.662752] CPU: 7 UID: 0 PID: 658 Comm: modprobe Not tainted 7.0.0-rc2-next-20260305 #14 PREEMPT
[ 224.662759] Hardware name: Radxa ROCK 5B (DT)
[ 224.662762] Call trace:
[ 224.662764] show_stack+0x20/0x38 (C)
[ 224.662772] dump_stack_lvl+0x6c/0x98
[ 224.662777] print_report+0x160/0x4b8
[ 224.662783] kasan_report+0xb4/0xe0
[ 224.662790] __asan_report_load8_noabort+0x20/0x30
[ 224.662796] device_is_dependent+0xe0/0x2b0
[ 224.662802] device_is_dependent+0x108/0x2b0
[ 224.662808] device_link_add+0x1f8/0x10b0
[ 224.662813] devm_of_phy_get_by_index+0x120/0x200
[ 224.662819] dw_dp_bind+0x34c/0xb10 [dw_dp]
[ 224.662830] dw_dp_rockchip_bind+0x194/0x250 [rockchipdrm]
[ 224.662864] component_bind_all+0x3a8/0x720
[ 224.662869] rockchip_drm_bind+0x120/0x390 [rockchipdrm]
[ 224.662899] try_to_bring_up_aggregate_device+0x76c/0x838
[ 224.662904] component_master_add_with_match+0x1f4/0x230
[ 224.662909] rockchip_drm_platform_probe+0x420/0x538 [rockchipdrm]
[ 224.662939] platform_probe+0xe8/0x168
[ 224.662945] really_probe+0x340/0x828
[ 224.662950] __driver_probe_device+0x2e0/0x350
[ 224.662954] driver_probe_device+0x80/0x140
[ 224.662959] __driver_attach+0x398/0x460
[ 224.662964] bus_for_each_dev+0xe0/0x198
[ 224.662968] driver_attach+0x50/0x68
[ 224.662972] bus_add_driver+0x2a0/0x4c0
[ 224.662977] driver_register+0x294/0x360
[ 224.662982] __platform_driver_register+0x7c/0x98
[ 224.662987] rockchip_drm_init+0xc4/0xff8 [rockchipdrm]
Since a previous commit exported dw_dp_unbind() function in DW DP core
library to take care of the necessary cleanup, use this in the
component's unbind() callback, as well as in its bind() error path.
Fixes: d68ba7bac955 ("drm/rockchip: Add RK3588 DPTX output support")
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Signed-off-by: Heiko Stuebner <heiko@sntech.de>
Link: https://patch.msgid.link/20260601-drm-rk-fixes-v4-3-c3f3f123e1da@collabora.com
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Add the missing trailing newline to dev_err_probe() call in
dw_dp_rockchip_bind().
Fixes: d68ba7bac955 ("drm/rockchip: Add RK3588 DPTX output support")
Fixes: 26cb3e26efa7 ("drm/rockchip: dw_dp: Simplify error handling")
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Signed-off-by: Heiko Stuebner <heiko@sntech.de>
Link: https://patch.msgid.link/20260601-drm-rk-fixes-v4-2-c3f3f123e1da@collabora.com
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The DisplayPort AUX channel gets initialized and registered during
dw_dp_bind(), but it is never unregistered, which may lead to resource
leaks and/or use-after-free.
Add the missing dw_dp_unbind() function to allow the users of the
library to handle the required cleanup, i.e. unregister the AUX adapter.
Fixes: 86eecc3a9c2e ("drm/bridge: synopsys: Add DW DPTX Controller support library")
Reviewed-by: Andy Yan <andy.yan@rock-chips.com>
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Signed-off-by: Heiko Stuebner <heiko@sntech.de>
Link: https://patch.msgid.link/20260601-drm-rk-fixes-v4-1-c3f3f123e1da@collabora.com
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The VOP2 background color must be programmed with 10-bit precision,
using YUV format when the overlay operates in YUV mode, and RGB
otherwise.
Add the required RGB-to-YCbCr conversion logic, covering all color
spaces supported by the display controller: BT601L, BT601F, BT709L and
BT2020L.
Since the color is currently programmed to hardware on every atomic
commit, minimize the computation cost by splitting the work across the
two paths: in atomic_enable(), perform the conversion unconditionally
(the hardware state is unknown after power-on), while in atomic_flush(),
perform it only when the DRM property has actually changed.
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Acked-by: Andy Yan <andyshrk@163.com>
Signed-off-by: Heiko Stuebner <heiko@sntech.de>
Link: https://patch.msgid.link/20260601-vop2-bg-yuv-v2-2-e5aef1d16fec@collabora.com
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Rename CSC_BT2020 to CSC_BT2020L for consistency with the other
limited-range enum members (CSC_BT601L, CSC_BT709L) and to distinguish
it from a potential future full-range BT.2020 variant.
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Acked-by: Andy Yan <andyshrk@163.com>
Signed-off-by: Heiko Stuebner <heiko@sntech.de>
Link: https://patch.msgid.link/20260601-vop2-bg-yuv-v2-1-e5aef1d16fec@collabora.com
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One of the complications of trying to use the shmem helpers to create a
scatterlist for shmem objects is that we need to be able to provide a
guarantee that the driver cannot be unbound for the lifetime of the
scatterlist.
The easiest way of handling this seems to be just hooking up an unmap
operation to devres the first time we create a scatterlist, which allows us
to still take advantage of gem shmem facilities without breaking that
guarantee. To allow for this, we extract __drm_gem_shmem_free_sgt_locked()
- which allows a caller (e.g. the rust bindings) to manually unmap the sgt
for a gem object as needed.
Signed-off-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Alexandre Courbot <acourbot@nvidia.com>
Link: https://patch.msgid.link/20260529183702.677677-6-lyude@redhat.com
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Clamp Segment 2 to the last user-provided LUT entry value instead of
hardcoding it to 1.0 (1 << 24) to fix a step discontinuity.
Link: https://lore.kernel.org/intel-gfx/20260521180143.2143262-1-sean@poorly.run/ #v1
Link: https://lore.kernel.org/intel-gfx/20260525135730.1122696-2-sean@poorly.run/ #v2
Changes in v2:
- Split out into separate patches for pre/post csc fixes
- Dropped loop bounds fix in favor of [1]
Changes in v3:
- Fix stale commit message
[1]- https://lore.kernel.org/r/20260519075245.383864-1-pranay.samala@intel.com
Signed-off-by: Sean Paul <seanpaul@google.com>
Reviewed-by: Uma Shankar <uma.shankar@intel.com>
Reviewed-by: Chaitanya Kumar Borah <chaitanya.kumar.borah@intel.com>
Signed-off-by: Uma Shankar <uma.shankar@intel.com>
Link: https://patch.msgid.link/20260528230817.2455072-2-sean@poorly.run
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Fix a step discontinuity in the Post-CSC Gamma LUT when SDR dimming
is active by clamping Segment 2 to the last user-provided LUT entry
value instead of hardcoding it to 1.0 (1 << 24).
Link: https://lore.kernel.org/intel-gfx/20260521180143.2143262-1-sean@poorly.run/ #v1
Link: https://lore.kernel.org/intel-gfx/20260525135730.1122696-1-sean@poorly.run/ #v2
Changes in v2:
- Split out into separate patches for pre/post csc fixes
- Dropped loop bounds fix in favor of [1]
Changes in v3:
- None
[1]- https://lore.kernel.org/r/20260519075245.383864-1-pranay.samala@intel.com
Signed-off-by: Sean Paul <seanpaul@google.com>
Reviewed-by: Uma Shankar <uma.shankar@intel.com>
Reviewed-by: Chaitanya Kumar Borah <chaitanya.kumar.borah@intel.com>
Signed-off-by: Uma Shankar <uma.shankar@intel.com>
Link: https://patch.msgid.link/20260528230817.2455072-1-sean@poorly.run
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Take proper references for hw color blobs (degamma_lut, gamma_lut,
ctm, lut_3d) in intel_plane_duplicate_state() and drop them in
intel_plane_destroy_state().
v2:
- handle blobs in hw state clear
Cc: <stable@vger.kernel.org> #v6.19+
Fixes: 3b7476e786c2 ("drm/i915/color: Add framework to program PRE/POST CSC LUT")
Fixes: a78f1b6baf4d ("drm/i915/color: Add framework to program CSC")
Fixes: 65db7a1f9cf7 ("drm/i915/color: Add 3D LUT to color pipeline")
Reviewed-by: Pranay Samala <pranay.samala@intel.com> #v1
Reviewed-by: Uma Shankar <uma.shankar@intel.com>
Signed-off-by: Chaitanya Kumar Borah <chaitanya.kumar.borah@intel.com>
Signed-off-by: Uma Shankar <uma.shankar@intel.com>
Link: https://patch.msgid.link/20260601082953.128539-4-chaitanya.kumar.borah@intel.com
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link_nv12_planes() currently copies the full UV plane hw state to
the Y plane. This includes the color pipeline blobs (ctm, degamma_lut,
gamma_lut, lut_3d) which is incorrect as we don't need to program these
HW blocks for Y plane.
This is harmless currently as the color pipeline uapi does not support
YUV (both packed and planar) formats but that can change in the future.
Add a new static helper intel_plane_y_copy_hw_state() that copies only
the rendering parameters a Y plane actually needs, leaving all color
pipeline blobs unset. Remove the helper intel_plane_copy_hw_state() as
there are no users for it.
v2:
- drop the extra spaces before ='s (Jani)
Cc: Jani Nikula <jani.nikula@intel.com>
Assisted-by: GitHub-Copilot:Claude-Sonnet-4.6
Signed-off-by: Chaitanya Kumar Borah <chaitanya.kumar.borah@intel.com>
Reviewed-by: Uma Shankar <uma.shankar@intel.com>
Signed-off-by: Uma Shankar <uma.shankar@intel.com>
Link: https://patch.msgid.link/20260601082953.128539-3-chaitanya.kumar.borah@intel.com
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Instead of relying on the plane_state->uapi.state back-pointer to reach
the intel_atomic_state inside intel_plane_color_copy_uapi_to_hw_state(),
accept the intel_atomic_state as an argument to make the dependency
explicit.
Update intel_plane_copy_uapi_to_hw_state() and its callers accordingly.
Call sites that do not have an atomic state available (e.g. legacy cursor
update and initial plane setup) pass NULL.
In such cases, skip color pipeline programming as there is no
corresponding atomic colorop state to consume.
v2:
- Rebase
Suggested-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Assisted-by: GitHub-Copilot:Claude-Sonnet-4.6
Signed-off-by: Chaitanya Kumar Borah <chaitanya.kumar.borah@intel.com>
Reviewed-by: Uma Shankar <uma.shankar@intel.com>
Signed-off-by: Uma Shankar <uma.shankar@intel.com>
Link: https://patch.msgid.link/20260601082953.128539-2-chaitanya.kumar.borah@intel.com
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Extract the SHA-384 hash, RSA public key, and RSA signature from the
FMC ELF32 firmware sections. FSP Chain of Trust verification needs
these to validate the FMC image during boot.
Signed-off-by: John Hubbard <jhubbard@nvidia.com>
Reviewed-by: Eliot Courtney <ecourtney@nvidia.com>
Link: https://patch.msgid.link/20260602032111.224790-14-jhubbard@nvidia.com
[acourbot: derive `Zeroable` on `FmcSignature` for in-place initialization]
Co-developed-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
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Hopper and Blackwell use FSP instead of SEC2 for secure boot. The
driver must wait for FSP secure boot to complete before continuing
with GSP bring-up. Poll for boot success with a 5-second timeout, and
return the FSP interface only on success so that later Chain of Trust
operations cannot run before FSP is ready. The interface owns the FSP
falcon and the FMC firmware.
Signed-off-by: John Hubbard <jhubbard@nvidia.com>
Reviewed-by: Eliot Courtney <ecourtney@nvidia.com>
Link: https://patch.msgid.link/20260602032111.224790-13-jhubbard@nvidia.com
[acourbot: use `inspect_err` instead of `map_err` and display actual error]
[acourbot: limit visibility of `fsp_hal` to `super``]
Co-developed-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
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FSP is the Falcon that runs FMC firmware on Hopper and Blackwell.
Load the FMC ELF in two forms: the image section that FSP boots from,
and the full Firmware object for later signature extraction during
Chain of Trust verification. Declare the FMC image in the module's
firmware table so it is bundled for FSP-based chipsets.
Signed-off-by: John Hubbard <jhubbard@nvidia.com>
Reviewed-by: Eliot Courtney <ecourtney@nvidia.com>
Link: https://patch.msgid.link/20260602032111.224790-12-jhubbard@nvidia.com
Co-developed-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
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Add the FSP (Foundation Security Processor) falcon engine type that
will handle secure boot and Chain of Trust operations on Hopper and
Blackwell architectures.
The FSP falcon replaces SEC2's role in the boot sequence for these newer
architectures. This initial stub just defines the falcon type and its
base address.
Signed-off-by: John Hubbard <jhubbard@nvidia.com>
Reviewed-by: Eliot Courtney <ecourtney@nvidia.com>
Link: https://patch.msgid.link/20260602032111.224790-11-jhubbard@nvidia.com
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
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A firmware image may be either a 32-bit or a 64-bit ELF, and callers
should not have to know which. Detect the ELF class from the image
header at parse time and dispatch to the matching parser, so a single
entry point handles both layouts.
Signed-off-by: John Hubbard <jhubbard@nvidia.com>
Reviewed-by: Eliot Courtney <ecourtney@nvidia.com>
Link: https://patch.msgid.link/20260602032111.224790-10-jhubbard@nvidia.com
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
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Some GPU firmware images are packaged as 32-bit ELF rather than 64-bit.
Add a 32-bit implementation of the shared ELF section-parsing
abstraction so those images can be parsed alongside the existing 64-bit
path.
Signed-off-by: John Hubbard <jhubbard@nvidia.com>
Reviewed-by: Eliot Courtney <ecourtney@nvidia.com>
Link: https://patch.msgid.link/20260602032111.224790-9-jhubbard@nvidia.com
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
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Introduce a single ELF format abstraction that ties each ELF header
type to its matching section-header type. This keeps the shared
section parser ready for upcoming ELF32 support and avoids mixing
32-bit and 64-bit ELF layouts by mistake.
Signed-off-by: John Hubbard <jhubbard@nvidia.com>
Reviewed-by: Eliot Courtney <ecourtney@nvidia.com>
Link: https://patch.msgid.link/20260602032111.224790-8-jhubbard@nvidia.com
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
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Blackwell GPUs moved the sysmem flush page registers away from the
Ampere/Ada location. GB10x routes the flush through a pair of HSHUB0
register sets (primary and egress) that must both be programmed to
the same address. GB20x routes it through FBHUB0.
Define these registers relative to their HSHUB0 and FBHUB0 bases, as
Open RM does, and implement the flush paths in the GB10x and GB20x
framebuffer HALs.
Signed-off-by: John Hubbard <jhubbard@nvidia.com>
Reviewed-by: Eliot Courtney <ecourtney@nvidia.com>
Link: https://patch.msgid.link/20260602032111.224790-7-jhubbard@nvidia.com
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
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The GSP-RM boot working memory portion of the WPR2 heap must be
larger on Hopper and later GPUs than on Turing, Ampere, and Ada.
Select the larger value for those generations.
Signed-off-by: John Hubbard <jhubbard@nvidia.com>
Reviewed-by: Eliot Courtney <ecourtney@nvidia.com>
Link: https://patch.msgid.link/20260602032111.224790-6-jhubbard@nvidia.com
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
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Hopper and Blackwell need a larger non-WPR heap than the 1 MiB that
earlier architectures use. Hopper and Blackwell GB10x need 2 MiB, while
Blackwell GB20x needs 2 MiB + 128 KiB. These sizes diverge by family,
so give Hopper and each Blackwell family its own framebuffer HAL and
select the non-WPR heap size per chipset family.
Signed-off-by: John Hubbard <jhubbard@nvidia.com>
Reviewed-by: Eliot Courtney <ecourtney@nvidia.com>
Link: https://patch.msgid.link/20260602032111.224790-5-jhubbard@nvidia.com
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
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GSP boot needs to know how much framebuffer memory is reserved for
the PMU. Compute it per architecture: Blackwell dGPUs reserve a
non-zero amount, earlier architectures leave it at zero, matching
Open RM behavior.
Signed-off-by: John Hubbard <jhubbard@nvidia.com>
Reviewed-by: Eliot Courtney <ecourtney@nvidia.com>
Link: https://patch.msgid.link/20260602032111.224790-4-jhubbard@nvidia.com
Co-developed-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
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Hopper and Blackwell GPUs moved the PCI config space mirror from
0x088000 to 0x092000. Select the correct address per architecture
when building the GSP system info command.
Signed-off-by: John Hubbard <jhubbard@nvidia.com>
Reviewed-by: Eliot Courtney <ecourtney@nvidia.com>
Link: https://patch.msgid.link/20260602032111.224790-3-jhubbard@nvidia.com
Co-developed-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
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Replace the hardcoded 47-bit DMA mask with a GPU HAL method that
provides the correct value for the architecture.
Set the DMA mask in Gpu::new(). Gpu owns all DMA allocations for
the device, so no concurrent allocations can exist while the
constructor is still running.
Signed-off-by: John Hubbard <jhubbard@nvidia.com>
Reviewed-by: Gary Guo <gary@garyguo.net>
Reviewed-by: Eliot Courtney <ecourtney@nvidia.com>
Acked-by: Danilo Krummrich <dakr@kernel.org>
Link: https://patch.msgid.link/20260602032111.224790-2-jhubbard@nvidia.com
Co-developed-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
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The LPE audio interrupt comes from the i915 interrupt handler. It
should be in irq disabled context.
With PREEMPT_RT enabled, the IRQ handler is threaded.
Because intel_lpe_audio_irq_handler() may be called in threaded IRQ context,
generic_handle_irq_safe API disables the interrupts before calling LPE's
interrupt top half handler.
This fixes braswell audio issues with RT enabled.
Reviewed-by: Matthew Brost <matthew.brost@intel.com>
Reviewed-by: Uma Shankar <uma.shankar@intel.com>
Signed-off-by: Runyu Xiao <runyu.xiao@seu.edu.cn>
Reviewed-by: Sebastian Andrzej Siewior <bigeasy@linutronix.de>
Link: https://patch.msgid.link/20260602004515.1907422-1-runyu.xiao@seu.edu.cn
Signed-off-by: Maarten Lankhorst <dev@lankhorst.se>
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Now that IoMem is lifetime-parameterized, use it directly in probe
rather than wrapping it in Devres and Arc. The I/O memory mapping is
only used during probe and not stored in driver data, so device-managed
revocation is unnecessary.
This removes the Devres access(dev) pattern from issue_soft_reset(),
GpuInfo::new(), and l2_power_on(), simplifying register access.
Reviewed-by: Eliot Courtney <ecourtney@nvidia.com>
Reviewed-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Tested-by: Deborah Brouwer <deborah.brouwer@collabora.com>
Link: https://patch.msgid.link/20260529000106.2257996-3-dakr@kernel.org
Signed-off-by: Alice Ryhl <aliceryhl@google.com>
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Introduce TyrPlatformDriver as a unit struct for the platform::Driver
trait implementation and keep TyrPlatformDriverData for the private
driver data.
Reviewed-by: Gary Guo <gary@garyguo.net>
Tested-by: Deborah Brouwer <deborah.brouwer@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Eliot Courtney <ecourtney@nvidia.com>
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Reviewed-by: Alexandre Courbot <acourbot@nvidia.com>
Link: https://patch.msgid.link/20260529000106.2257996-2-dakr@kernel.org
Signed-off-by: Alice Ryhl <aliceryhl@google.com>
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Fix the following W=1 kerneldoc warnings by adding the missing parameter
descriptions for @phase0_identity and @nn_interpolation in
dcss_scaler_filter_design() and @phase0_identity in
dcss_scaler_gaussian_filter()
Warning: drivers/gpu/drm/imx/dcss/dcss-scaler.c:173 function parameter 'phase0_identity' not described in 'dcss_scaler_gaussian_filter'
Warning: drivers/gpu/drm/imx/dcss/dcss-scaler.c:270 function parameter 'phase0_identity' not described in 'dcss_scaler_filter_design'
Warning: drivers/gpu/drm/imx/dcss/dcss-scaler.c:270 function parameter 'nn_interpolation' not described in 'dcss_scaler_filter_design'
Fixes: 9021c317b770 ("drm/imx: Add initial support for DCSS on iMX8MQ")
Signed-off-by: Yicong Hui <yiconghui@gmail.com>
Reviewed-by: Laurentiu Palcu <laurentiu.palcu@oss.nxp.com>
Link: https://patch.msgid.link/20260406180013.2442096-1-yiconghui@gmail.com
Signed-off-by: Liu Ying <victor.liu@nxp.com>
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The 100ms autosuspend delay was only ever a workaround: shorter delays
caused more frequent runtime suspend/resume cycles on the BCM2711
(Raspberry Pi 4), which exposed the cache and MMU coherency bugs as
random GPU hangs.
With those hangs resolved, the inflated delay is no longer necessary.
Reduce it from 100ms to 50ms so the GPU power domain can be released
sooner once the GPU goes idle.
Link: https://patch.msgid.link/20260530-v3d-fix-rpi4-freezes-v1-4-c2c8307da6ce@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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On runtime suspend, clean the V3D caches before suspending so all dirty
lines are written back to memory before the power domain is shut down.
Fixes several system hangs reported in [1][2][3].
Closes: https://github.com/raspberrypi/linux/issues/7381 [1]
Closes: https://github.com/raspberrypi/linux/issues/7396 [2]
Closes: https://github.com/raspberrypi/linux/issues/7397 [3]
Fixes: 458f2a712ab4 ("drm/v3d: Introduce Runtime Power Management")
Link: https://patch.msgid.link/20260530-v3d-fix-rpi4-freezes-v1-3-c2c8307da6ce@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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v3d_mmu_set_page_table() ends by calling v3d_mmu_flush_all() to flush the
MMU cache and clear the TLB after reprogramming V3D_MMU_PT_PA_BASE.
v3d_mmu_flush_all() is gated by pm_runtime_get_if_active(), which returns
0 unless runtime_status == RPM_ACTIVE.
v3d_mmu_set_page_table() is called from two paths that *know* V3D is
reachable, but where the runtime PM status might be wrong:
1. v3d_power_resume(): the runtime resume callback itself, where
runtime_status is RPM_RESUMING.
2. v3d_reset(): called from the DRM scheduler timeout handler with the
hung job's pm_runtime reference held, so RPM_ACTIVE, but here we
don't need to take an extra reference for the duration of the flush
either.
In the first case pm_runtime_get_if_active() returns 0, the flush is
silently skipped, and V3D resumes executing with whatever MMUC/TLB state
happened to survive the last reset. This can leave stale translations
live across runtime PM cycles, manifesting as random GPU hangs.
Split the actual flush sequence into a helper that does the writes
unconditionally, and have v3d_mmu_set_page_table() call it directly.
Fixes: 458f2a712ab4 ("drm/v3d: Introduce Runtime Power Management")
Link: https://patch.msgid.link/20260530-v3d-fix-rpi4-freezes-v1-2-c2c8307da6ce@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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intel_display_driver_suspend() already calls
intel_dp_mst_suspend(). Remove the duplicate call.
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Link: https://patch.msgid.link/515ff69eb3ac08e2a0650a4acf72446c344121f9.1780310011.git.jani.nikula@intel.com
Signed-off-by: Jani Nikula <jani.nikula@intel.com>
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suspend/shutdown
intel_display_driver_suspend() already has drm_atomic_helper_suspend()
and cleanup workqueue flush. The intel_display_flush_cleanup_work()
calls on suspend/shutdown should be redundant. Remove.
Link: https://lore.kernel.org/r/agRp6Was9FCQbKee@intel.com
Suggested-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Link: https://patch.msgid.link/8a6059f0cb63ad9a8e035583a79134c250b0ec71.1780310011.git.jani.nikula@intel.com
Signed-off-by: Jani Nikula <jani.nikula@intel.com>
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We're missing the cleanup workqueue flush on the shutdown path. Add it.
Unfortunately have to briefly include intel_display_core.c here. To be
removed later.
Link: https://lore.kernel.org/r/agRp6Was9FCQbKee@intel.com
Suggested-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Link: https://patch.msgid.link/047afe4f8589d4391b95dfc4bff084292ba3bf32.1780310011.git.jani.nikula@intel.com
Signed-off-by: Jani Nikula <jani.nikula@intel.com>
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The detect hook of connectors - called by HPD polling - will check if
user accesses are enabled and prevent the connector detection if that's
not the case. Accordingly enable user accesses during system resume by
calling intel_display_driver_enable_user_access() before enabling HPD
polling.
Signed-off-by: Imre Deak <imre.deak@intel.com>
Link: https://patch.msgid.link/f9803b937ba3044052a81e1673ac374809548ba7.1780310011.git.jani.nikula@intel.com
Signed-off-by: Jani Nikula <jani.nikula@intel.com>
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A pending hotplug work or the encoder suspend/shutdown hooks may still
require display IRQs at least for AUX accesses, so keep all display IRQs
except for hotplug IRQs enabled until after intel_hpd_cancel_work() and
the encoder suspend/shutdown hooks are called during system suspend and
shutdown.
Signed-off-by: Imre Deak <imre.deak@intel.com>
Link: https://patch.msgid.link/0b4b4d489f91be9334554e5438d3f2aa79421d42.1780310011.git.jani.nikula@intel.com
Signed-off-by: Jani Nikula <jani.nikula@intel.com>
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v3d_clean_caches() starts the cache-clean sequence by writing
V3D_L2TCACTL_TMUWCF to V3D_CTL_L2TCACTL and then polling for that bit to
clear. It does not, however, check for an L2T flush (L2TFLS) that may
still be in flight from a previous operation.
On pre-V3D 7.1 hardware, kicking off the TMU write-combiner flush while an
L2T flush is still pending can clobber bits in L2TCACTL and cause cache
inconsistencies.
Poll for L2TFLS to clear before writing L2TCACTL on V3D < 7.1, ensuring
any pending flush has completed before a new clean is issued.
Cc: stable@vger.kernel.org
Fixes: d223f98f0209 ("drm/v3d: Add support for compute shader dispatch.")
Link: https://patch.msgid.link/20260530-v3d-fix-rpi4-freezes-v1-1-c2c8307da6ce@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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This reverts commit 4e88de313ff4d1c67b644b1f39f9fb4089711b71.
The early GuC FW definition meant for our CI branch was accidentally
merged to the drm-xe-next branch instead. This GuC FW will never be
released to linux-firmware, so we do not want the definition to be
available in the mainline Linux codebase.
Fixes: 4e88de313ff4 ("drm/xe/nvls: Define GuC firmware for NVL-S")
Signed-off-by: Daniele Ceraolo Spurio <daniele.ceraolospurio@intel.com>
Cc: Julia Filipchuk <julia.filipchuk@intel.com>
Cc: Rodrigo Vivi <rodrigo.vivi@intel.com>
Cc: Matt Roper <matthew.d.roper@intel.com>
Cc: stable@vger.kernel.org # v7.0+
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Link: https://patch.msgid.link/20260529193558.185436-11-daniele.ceraolospurio@intel.com
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
(cherry picked from commit 65b8e0ac86e48cfc9128c04dfc53ea3395d030dd)
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
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The drm_device-managed mutex_init might fail and return an error.
Add proper error handling. While around, update the function name
to clearly indicate this is an early software-only initialization.
Signed-off-by: Michal Wajdeczko <michal.wajdeczko@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Link: https://patch.msgid.link/20260529195956.25349-1-michal.wajdeczko@intel.com
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If `Gsp::boot` fails, the GSP can be left in a state where boot cannot
be attempted again unless it is reset first.
To avoid this, we want to run the unload bundle whenever `boot` fails to
try and clear the partially-initialized state.
Do this by wrapping the unload bundle into a drop guard up until `boot`
returns. After that, running the unload bundle becomes the
responsibility of the caller.
Reviewed-by: Danilo Krummrich <dakr@kernel.org>
Reviewed-by: Eliot Courtney <ecourtney@nvidia.com>
Link: https://patch.msgid.link/20260529-nova-unload-v7-4-678f39209e00@nvidia.com
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
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When probing the driver, the FWSEC-FRTS firmware creates a WPR2 secure
memory region to store the GSP firmware, and the Booter Loader loads and
starts that firmware into the GSP, making it run in RISC-V mode.
These operations need to be reverted upon unloading, particularly the
WPR2 secure region creation, as its presence prevents the driver from
subsequently probing.
Thus, prepare the Booter Unloader and FWSEC-SB firmware images when
booting the GSP, so they can be executed at unbind time to put the GPU
into a state where it can be probed again.
Reviewed-by: Eliot Courtney <ecourtney@nvidia.com>
Co-developed-by: Eliot Courtney <ecourtney@nvidia.com>
Signed-off-by: Eliot Courtney <ecourtney@nvidia.com>
Reviewed-by: Danilo Krummrich <dakr@kernel.org>
Link: https://patch.msgid.link/20260529-nova-unload-v7-3-678f39209e00@nvidia.com
[acourbot: `Result<()>` -> `Result`]
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
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